Insomniac Games (Core Team)
April 2017
Lagrange Multiplier (Joe Valenzuela)
Leadership #02 (David Dimov)
x86 #02 (Giac Veltri)
Cross Products (Chris Edwards)
Guassian Eliminations (Chris Edwards)
The Normal Equation (Dale Kim)
Getting More From Watch Windows (Evan Hatch)
Time Management #02 (Jonathan Garrett)
Unprojection (Tony Arciuolo)
Learning C++11 #02 (Garner Halloran)
February 2017
Leadership #01 (David Dimov)
Focus #01 (Tony Arciuolo)
Least Squares 2/2 (Joe Valenzuela)
Dot Products (Chris Edwards)
Learning C++11 #01 (Garner Halloran)
GST: GPU-decodable Supercompressed Textures (Bob Sprentall)
Caching: redis (Reddy Sambavaram)
Communicating Ideas (for buy-in) #01 (Ron Pieket)
x86 #01 (Giac Veltri)
Time Management #01 (Jonathan Garrett)
Using the Fundamental Theorem of Linear Algebra (Dale Kim)
Effective Communication #01 (Jonathan Adamczewski)
Exploring the ELF format for x64 Linux (Mike Acton)
Using Maya and Our Animation and Cinematic Tools #01 (Robert Cox)
Isolating Bit Fields (Andreas Fredriksson)
When Only Disassembly Has Answers (Evan Hatch)
The Joy of Instructional Videos (Elan Ruskin)
January 2017
Temporal Anti-Aliasing #00 (Abdul Bezrati)
Least Squares 1/2 (Joe Valenzuela)
Time Management #00 (Jonathan Garrett)
Lighting GI Comparison with The Division (Bob Sprentall)
Floating Point (Chris Edwards)
Fundamental Theorem of Linear Algebra (Dale Kim)
Effective Communication #00 (Jonathan Adamczewski)
Focus #00 (Tony Arciuolo)
Brute Force Integrations (Al Hastings)
Software Complexity #00 (Matt Bailey)
Leadership #00 (David Dimov)
Caching: memcached (Reddy Sambavaram)
Multi-input, Multi-output Functions (Vitor Menezes)
x86 #00 (Giac Veltri)
Learning C++11 #00 (Garner Halloran)
PDB File Overview (Evan Hatch)
Pretty Little State Machine (Ron Pieket)
Communicating Ideas (for buy-in) #00 (Ron Pieket)
Figuring Out Vector Conventions from the Code (Andreas Fredriksson)
Exploring the PE format for x64 Windows (Mike Acton)
Using Maya and Our Animation and Cinematic Tools #00 (Robert Cox)